Sunday, October 23, 2011

SO THE GAME HAS SHIFTED ... Where did it go to?



A few years ago, some state or private-funded places, in France as well as abroad, have started to develop digital versions of their collections: the virtual Louvre, the Tate Modern, the Moma, the SFMOMA. Indeed, for the past few years, these digital tools, shared by many, have changed the way the public interacts with artworks.

This is the CNAP’s collection’s challenge: to display and to give the public access to the its artworks, in order to build up a virtual centre. The aim is to create a new space to exhibit and to broadcast, for in-residencies, publication, specific artwork commissions (video, multimedia, sound). It aims to constitute a digital architecture, a space for thought on contemporary artwork. This could lead to curating propositions and editing projects.

Pierre Giner’s CNAPN project uses the new ways of approaching the Internet and new information and communication technologies. A true virtual architecture conceived in collaboration with Patrick Bouchain – in this way, this project is not a simple website or a mere database - “CNAPN” is a new multidisciplinary and creative tool that starts a dialogue between the arts and disciplines.

Calling up IT and intellectual resources from IT research, Pierre Giner’s project is innovative because it shifts research in one specific field to another area, using appropriation and transformation: the collections generator is also a sort of video game – from the ‘serious games’ category, quite trendy in the cultural industries – diverted from its primary use and placed into modern creation’s field, thus creating new ways to socialize.

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